Tuesday, October 25, 2011


The industry often talks about gamification in mobile apps.  Sometimes, it's done well, but often times, it's gamey.  I think its rare that someone wants to take their time out of other tasks to play a game, and if they do, they will likely play an actual game, with good game play and graphics.  I play Angry Birds and 9 Innings, ad nauseam.  I'm not sure big box retailer or their suppliers want the shopper's attention diverted, shooting imaginary fiends in the rafters, though.

However, consumer do respond to their score and how their actions affect a score.  The introduction of badges to services like Foursquare add a fun element to the check-in process.  Doesn't cost anything but engages the consumer more in the experience.  Just like the bounty that a company puts on sales, the care needs to be given on the targets, the prize, and the resultant bill.

There are even gamification movements in education to revamp the way we measure success.  Some theorize that current grading methods place caps on the levels students can achieve.  If Junior has already reached Level 12 of Chemistry Zombies, why should he be able to advance to Level 13.

It makes sense to me, as long as it doesn't mean my kids are playing Flight Control during study hall.

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