Showing posts with label user experience. Show all posts
Showing posts with label user experience. Show all posts

Wednesday, December 14, 2011

Invisible Computer

I've commented before about a book, The Invisible Computer by Donald A. Norman, that I forced myself to read about 10 years ago.  It discusses the unnecessary complexity of computers and their software, at the time, and the opportunity to embed computing in smart appliances, where the "computer" was invisible.  It would seem, at least in hindsight, that companies like Apple and Google had learned similar lessons with the advent of iPhone and Android smartphones, but one could say that, as an industry, we are still nascent in our progress.

Newer appliances, like the Nest Learning Thermostat, are excellent examples of what Mr. Norman was forecasting.  What once constituted a computer, it's memory and processing power can be found in extremely miniaturized and inexpensive silicon that are economical to integrate into consumer electronics.  Additionally interesting, that the Nest takes advantage of, is the ubiquity of connectivity in the home, via Wi-Fi, and the value that connectivity adds to a consumer device.  Controlling your thermometer from your smartphone, making it ice cold in the dead of winter for a friend or loved-one, when you are warm and cozy in a hotel room traveling for work, for example.

But for every Nest, there are 10s of examples of connected refrigerators, smart washers and connected televisions that have not found the right formula.  The idea of a connected television sounds like a slam dunk, but the video world is so complex in terms of rights and legacy, the obstacles are challenging.  What is the magic, then?  If I knew, I would be retired on the beach, so take this with a grain of salt, but in hindsight, the final answer is always: how did I do this before?  That is, these great technological advances make something so easy, that you look back at the way you did it previously, and it makes you wince.  How did I do this before?

I don't think the majority of the potential innovations that are hanging before our minds are complex.  Simplicity is key, both for the actual advancement and the user experience of the result.  Simplicity usually indicates a focus on what is most important, keeps costs down, allows for easy investor and consumer messaging, and means a normal human, like my mom, actually might understand it and be able to use it without calling her IT department: me.

Tuesday, December 13, 2011

The UX Teeter Totter

I think it's very impressive the mobile work that companies like LinkedIn and Facebook are producing today.  Click on their app or their mobile website and the experience is almost identical, as much as the two mobile channels will allow.  Especially in the case of Facebook, which I do wonder how it remembers who I am, in mobile Safari, without cookies enabled...hmm...


I believe companies shade too far away from utility towards fancier user interfaces, on mobile.   Bob Robinson, Executive Creative Director at Rockfish, always talks about the balance of user experience and brand experience in digital design.  On the web and on tablet, a company who demands more brand experience can reach more and push the envelope, but on mobile, the platform itself demands more utility, by its nature.  People browse longer on tablets and frequently want quick information and action on smartphones.  User experiences need to be optimized for both, which might limit, in the case of mobile web, how much responsive design is used, if a more brand oriented experience is chosen for the tablet or web.

The recent LinkedIn mobile app re-design, while visually interesting, strays too far from utility in its approach and at times is confusing on what a user should do where.  I find LinkedIn an awesome tool for business, and before I meet someone for the first time, I constantly find myself looking them up on my mobile, reminding myself of their experience and taking a quick mantal snapshot of what they look like.  Something about the redesign though makes me think that the mapping of mental model to conceptual model is not right yet.  It does not intuitively click for me, even after some months of use.

I have more issues with Facebook's redesign, though.  I was using Facebook more and more on mobile, as are many people according to Eric Tseng, but in hindsight, since the redesign, I find myself coming back to my laptop more and more to interact with Facebook.  While there still seem to be some defects in the iPhone app that cause more user action than is required, especially with notifications and updates, I feel like any action that I plan takes several more steps than what might be optimally required.  It would be interesting to do an industrial engineering time study on Facebook mobile use.  Maybe this is why I find myself hovering back to my laptop when I want to engage with Facebook?

The different models of how users expect to interact with the different channels challenges the design to balance reuse and optimal experience.  It's expensive and difficult to do an optimized design for each platform and channel.  A good approach starts with the right content architecture that allows for the same source data, without sacrificing performance on the apps, by splitting the presentation from the data.  In this way, each platform can be optimized to host that data with the best experience.

In the coming weeks, we'll dive into some approaches on how this might be done.

Saturday, November 19, 2011

Bad Design! Bad, Bad Design!

I stumbled across this website today, which points out the poorer choices in mobile web design that many have made across the Internets.  It's educational, entertaining, and just fun.  It's like the People of Walmart for nerds and designers.  Just not quite as funny.  Or shocking.


Having said that, I agree with some of the sentiment that is noted in tweets that they present, there is no mobile web, just the web.  With good, modern responsive design, companies and agencies can develop one website for most modern devices.

The Boston Globe did this and claimed a lot of notoriety for their work.  I like the way that the user experience scales down appropriately as you resize the browser window to smartphone and feature phone sizes.

It's interesting, as the questions for brands has shifted from "should I do a mobile web site" or "should I do mobile web or mobile apps" to "should I redesign my .com site to be responsive to serve all devices"?

Wednesday, November 9, 2011

My Mom, The Addict

So, I had the immense pleasure of enjoying a fine meal in New York City, at má pêche, last night with Bubs.  Nothing like a fine meal with family.  What amazed me more than the great drinks, great food, and catching up with mom was her self-admitted addiction to her iPad.  She sleeps with it!  Wait until Dick finds out...

She not only admitted she loves her iPad and doesn't know what she would do without it, but she has downloaded and uses apps on her iPhone and iPad like CardStar and Zite, without consulting her IT department!  That would be me, of course.

Frankly, it's amazing at so many levels.  She has bought, used, and loves this technology, without her nerdy son promoting it or provoking her.  She has done things with her devices that I have not.  She told me that her iPhone makes communication so much easier.  Even Nielsen is seeing that Americans aged 55-64 are adopting smartphones at second fastest rate of all other age groups.  What is this world coming to?

I don't know whether to feel sad and shed a tear that she's growing up right in front of me, or be angry that she would do all of this without consulting me.  I feel so...cheap.

Come see me and other industry leaders from Sam's Club, BBC America, The Daily, Ogilvy & Mather, Nutro, The Weather Channel, and Starcom Mediavest talk about tablets in marketing at ad:tech New York City this Thursday at 3:00PM Eastern and 4:30PM Eastern.  If you can't make it, tell a friend and live vicariously through them!

Monday, November 7, 2011

Yo' Momma!

Having worked in technology-related pursuits for over 21 years, I often use the "my mom test" with my work.  I mean, does Bubs "get it?"  I've worked on enough cool new projects that have never made it to the shelf that I figure if my mom does not understand what I'm working on, there's a higher probability that others won't, and its really not the shizzle.

It's not to say that, with new technology, early adopters won't like something and create the buzz that later the "my moms of the world" love.  But for the love of all that's holy, I want my mom to at least understand, in some broad sense, what it is I do.  It's not nuclear physics, for Pete's sake.  I mean, who knows what she's telling her friends at the bridge game?

So, the next time that you're gearing up to pitch a VC on that new service that is like Facebook crossed with Instagram with a built in gamification like Angry Birds, test it out on your momma, first.  Sometimes, momma really does know best.

Come see me and other industry leaders from Sam's Club, BBC America, The Daily, Ogilvy & Mather, Nutro, The Weather Channel, and Starcom Mediavest talk about tablets in marketing at ad:tech New York City next Thursday at 3:00PM Eastern and 4:30PM Eastern.  If you can't make it, tell a friend, and I will think of you while enjoying NYC!

Tuesday, November 1, 2011

Mobile, Tell Me Something, Quick!

During the day, I run the mobile practice at a digital agency.  Mobile includes tablet, although I don't consider tablets to be "mobiles", as much as I don't consider tablets to be PCs or TVs, though I can browse the web on them or watch videos.

Where the two can offer similar apps and services, it pays to optimize a mobile experience for quick hitting information and click-to-actions.  As the dialogue from the robbery scene goes, "In and out, no one gets hurt."  I might play games, check information and even browse content on my mobile at work and at home, but its highest value is on-the-go or at my particular destination.  Optimized user experiences allow me to find the nearest deal or location, look up comparison pricing, check ratings and reviews.  The quicker I can get the phone started, initiate the query and get to relavent information, the better.  In the moment.

Tablets offer a more relaxed browsing experience.  Flipping through the web, media, or catalogues while lounging at home (sipping a vodka gimlet, of course).  Time is not necessarily of the essence, and neither is screen real estate.  Richer, more engaging content can soak more time from the viewer, shopper, or fan.  While it could be done, I don't see many people up and down the aisles at big box retailers aiding the shopping experience with tablets, or people in the streets holding their iPads above their head filming protests.  Tablets offer the opportunity for deeper engagement at times when people can spare their attention.

Come see me and other industry leaders from Sam's Club, BBC America, The Daily, Ogilvy & Mather, Nutro, The Weather Channel, and Starcom Mediavest talk about tablets in marketing at ad:tech New York City next Thursday at 3:00PM Eastern and 4:30PM Eastern.  If you can't make it, I'll miss you, but tell a friend who can!




Thursday, October 27, 2011

You, Sir, Experience

People always wax poetically about great user interface (UI), or look-and-feel.  User experience (UX) is a science, though, and I always appreciate the science behind everything.  Developing great UX is much more than just "look and feel", though, that sounds somewhat randy when I type it again and again.

It's no wonder I have no friends...
To the UX nerd, the depths of the science likely know no bound.  While Apple gets kudos for the simplicity of its design choices on the unibody MacBook Air or the iPhone 4, this excellent article today pokes at some of Apple's not so nice design choices and teaches us about skeuomorphic vs. metaphoric design choices.

In the case of application design, I believe that sometimes the most important decisions to affect the user experience are the features that are not included.  For example, Home Depot makes an extremely rich mobile application for the iPhone.  I'm not sure there is much you can not do on the app, but I wonder if there is much that you really won't do on a mobile app.  Removing that excess allows a focus on the features that have impact on their consumer's needs or their company's goals, all while freeing up valuable UI space for better creative treatments of what is most important.

In the world of mobile and mobile apps, beauty is indeed more than skin deep.